Trivia Crack Augmented Reality brings fun and technology to board games


The iconic roulette available with augmented reality and virtual questions, enhances interactive knowledge and entertainment. The game combines a physical board with augmented reality features, allowing players to interact through a free mobile app.

Trivia CrackĀ®, etermax‘s globally recognized interactive knowledge platform, expands its flagship dynamics with fresh experiences for fans worldwide through licensing partnerships.

Trivia Crack Augmented Reality challenges participants to test their knowledge with an entertaining tabletop experience. To enjoy it, players only need Trivia Crack Augmented Reality and a free AR app by Trivia Crack. Friends and family compete to collect all the characters from the physical board, using augmented reality to interact directly with Willy, the adventure’s host.

Scanning the special card’s QR code through the app, the charismatic Willy appears on the mobile screen with fun animations and numerous questions on new categories added to traditional cards with over hundreads of questions from classic categories like Entertainment, Sports, Art, Science, History, and Geography to complement the hybrid experience.

“Today, technology plays a significant role in our lives, primarily through our smartphones. Family dynamics have shifted, and parents often perceive it as a barrier with their children. It’s challenging to find a game that appeals to everyone and becomes a shared space,” says Juan Pablo Veiga, VP of etermax Brand Gamificationā„¢. “With offerings available in different countries and languages, Trivia Crack board games have become a proven and successful formula, serving as a classic game that entertains, promotes knowledge, and encourages interaction with friends and family. With Trivia Crack Augmented Reality, we enhance our expertise in mobile games and bridge generations by adding augmented reality technology as a fun and innovative experience.

“We are proud of the support and trust of our partners in this disruptive proposal aimed at further expanding the 360Ā° experience for our followers across the region with innovative and high-quality products,” says Paula FernĆ”ndez, Business Development Latam Director of etermax Brand Gamificationā„¢. “We are convinced that, together with our partners, we continue to unleash the full potential of Trivia Crack, fostering fun and curiosity among various segments and audiences.

The new board game Trivia Crack Augmented Reality is now available in stores in several countries.